Now I know I’ve truly arrived! (even though I’m only just now seeing this month old video). The boys over at Giant Bomb East played the backer demo for Battle Chef Brigade, one of the game projects I’m contracting on. This is actually my first time seeing a lot of the frames I’ve cleaned up in motion.
I wanted a bit of time to pass before this was OK to mention, but I think I’m cool now haha!
Lab Zero is working with the team at Hidden Variable Studios to make Skullgirls Mobile. Currently it’s in a closed beta, but expect to see it some time next year once all the kinks have been worked out. And incidentally, yes, we have added some new animation content to it that will find its way back to the PC and console versions.
I’m once again helping Lab Zero with a the awesome new action RPG, INDIVISIBLE!
But only if the Indiegogo campaign for it succeeds! We currently need are sitting at $1,085,000 of the $1.5 million that we need to make this happen. use the links below to find out more, play the free prototype and contribute to the campaign if you can.
Info and the PC Prototype – http://indivisiblegame.com/
PSN Store Link to PS4 version of Prototype – https://store.playstation.com/#!/en-us/games/indivisible-prototype-beta/cid=UP4040-CUSA04000_00-INDIVISIBLEPROTO
Indiegogo Campaign Page – www.support-indivisible.com
If you want to see how far I’ve been willing to go for this game, check out the “Guerrilla Marketing” I did during New York Comic-Con.
Well now that the work is done and the game is slated for release super soon, I suppose I can share this for promotions sake (whoo-hoo open development!). Here’s a taste of what to expect from Skullgirls: 2nd Encore when it releases on PS4 and Vita this summer.
Side note (I also have the shirt that Earl is wearing in that video and I feel 10 times as powerful every time I do)
Item #1 – That little project I was helping my friend at Parsons on has been completed and turned in for this thesis. Gone is the cute robot adventurer from previous posts and replaced is a lone space traveler searching for any signs of life. I assume he got an A 🙂
Item #2 – I’m super excited about this. I am currently doing some contract work on Alex Ahad and Mike Zaimont’s upcoming console fighter “Skullgirls.” While I can’t say SPECIFICALLY what I am doing, the following video will hopefully get the general idea across.
Item#3 – Also I’m lending a hand to the folks at Lantana Games with there upcoming project “Children of Liberty.” Again…I am obligated to be mum on WHAT I’m doing, but I’m sure I’m in this trailer somewhere…
I’ve been a doing a bit of housekeeping lately and decided to through a few new/old things up today.
Here is a snippet from SEQALab’s Anime Weekend Atlanta adventure back in 09′. I took various pieces of footage over the weekend to post on their site, with the hope of educating young artists who may want to attend artist alleys. The bit below in particular was in regards to display setups, and we had the pleasure of interviewing one Ms. Julia Lichty on the subject.
Another test for Joe’s thesis game. One part animated After Effects Sprite, one part PNG sequence, one part foreground plain.
My buddy changed his concept around though…so this may not really be indicative of anything. It has opened up possibilities though… 😛
I’ve been working on the art assets for a buddy of mine at Parsons. He’s making a vertical slice of what would ultimately be a full video game. Here, is a mockup for the backdrop of a platformer level.
Within the next week or so I’ll have an After Effects animated character sprite running over it and a foreground plane. I’ve recently been playing around with the puppet pin tools as well as an IK animation script for AE. Click below to see the results of me playing with it.
I’ll have more up as this project progresses…I’m excited 🙂
Over the last year I’ve been working on my thesis for my MFA at SCAD. I’m happy to say that both the thesis AND its visual component were completed as of October 2010. For those of you that are interested, you can take a look at the visual compoenant at