•    12 Days Left To Support Indivisble!   

    I’m once again helping Lab Zero with a the awesome new action RPG, INDIVISIBLE!

    But only if the Indiegogo campaign for it succeeds! We currently need are sitting at $1,085,000 of the $1.5 million that we need to make this happen. use the links below to find out more, play the free prototype and contribute to the campaign if you can.

    Info and the PC Prototype –  http://indivisiblegame.com/

    PSN Store Link to PS4 version of Prototype – https://store.playstation.com/#!/en-us/games/indivisible-prototype-beta/cid=UP4040-CUSA04000_00-INDIVISIBLEPROTO

    Indiegogo Campaign Page – www.support-indivisible.com


    If you want to see how far I’ve been willing to go for this game, check out the “Guerrilla Marketing” I did during New York Comic-Con.

    Update me when site is updated
  •    THE SHOW GOES ON!   

    Well now that the work is done and the game is slated for release super soon, I suppose I can share this for promotions sake (whoo-hoo open development!). Here’s a taste of what to expect from Skullgirls: 2nd Encore when it releases on PS4 and Vita this summer.

    Side note (I also have the shirt that Earl is wearing in that video and I feel 10 times as powerful every time I do)

    Update me when site is updated
  •    Corner Hats and Cranium Women   

    Well, now that the games are out there and I’m free to show off a some of my more recent work. I’ve cut together a new demo reel that shows off the character animations I’ve done for Children of Liberty and my clean up animations on Skullgirls (along with some other more modest work). Cheers!

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  •    Busy, busy….oh yeah and BUSY!   

    Item #1 – That little project I was helping my friend at Parsons on has been completed and turned in for this thesis. Gone is the cute robot adventurer from previous posts and replaced is a lone space traveler searching for any signs of life. I assume he got an A 🙂

    Item #2 – I’m super excited about this. I am currently doing some contract work on Alex Ahad and Mike Zaimont’s upcoming console fighter “Skullgirls.” While I can’t say SPECIFICALLY what I am doing, the following video will hopefully get the general idea across.


    Item#3 – Also I’m lending a hand to the folks at Lantana Games with there upcoming project “Children of Liberty.” Again…I am obligated to be mum on WHAT I’m doing, but I’m sure I’m in this trailer somewhere…



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  •    A few other odds and ends…   

    I’ve been a doing a bit of housekeeping lately and decided to through a few new/old things up today.

    Here is a snippet from SEQALab’s Anime Weekend Atlanta adventure back in 09′. I took various pieces of footage over the weekend to post on their site, with the hope of educating young artists who may want to attend artist alleys. The bit below in particular was in regards to display setups, and we had the pleasure of interviewing one Ms. Julia Lichty on the subject.

    Update me when site is updated
  •    Adventures in After Effects   


    Another test for Joe’s thesis game. One part animated After Effects Sprite, one part PNG sequence, one part foreground plain.

    My buddy changed his concept around though…so this may not really be indicative of anything. It has opened up possibilities though… 😛

    Update me when site is updated
  •    Today I’m working on….   

    I’ve been working on the art assets for a buddy of mine at Parsons. He’s making a vertical slice of what would ultimately be a full video game. Here, is a mockup for the backdrop of a platformer level.

    Within the next week or so I’ll have an After Effects animated character sprite running over it and a foreground plane. I’ve recently been playing around with the puppet pin tools as well as an IK animation script for AE. Click below to see the results of me playing with it.

    I’ll have more up as this project progresses…I’m excited 🙂

    Update me when site is updated
  •    Ok…whats next?   

    Over the last year I’ve been working on my thesis for my MFA at SCAD. I’m happy to say that both the thesis AND its visual component were completed as of October 2010. For those of you that are interested, you can take a look at the visual compoenant at


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  •    A few Oldies   

    I almost forgot about these 😛

    When I wasnt in classes at SCAD I occasionally helped out with SEQA Lab. A weekly podcast about sequential art and all things related for the Savannah College of Art and Design. For the website and our Youtube page I did a quick digital coloring tutorial in Photoshop.  Here is the first of five parts. You can find the others in my DIGITAL ILLUSTRATION page.

    I did this next diddie for a commercial project years ago that never really went anywhere. It was an experimental process for me using After Effects and Photoshop. Might do more with t in the future…

    Update me when site is updated
  •    Looking towards the Future!   

    So we made it to and from Katsucon without incident. The massive snow that blanketed the Dc/Md/Va area was clear for the most part to the drive was pretty painless. I got to see a lot of my old SCAD peeps there and I brought back a shiny Mudkip from HALOLZ.com’s booth.

    Now that con season’s over with till Otakon, its time for me to buckle down and get some serious sh*t done. Particularly my thesis which is halfway there. Ideally I will have it done by the summer.

    Also, the end of the thesis will coincide with the further development of Bone Bene, a little web comic project that I did for class a while back. In fact, Bone Benne pretty much IS my thesis. You can view my progress on the BONE BENNE tab at the top.

    If all goes according to plan, I will put out a sort of Volume O art book to promote at cons along with a CD of other media (animation, games etc) to get people interested as I work on a 4-5 month buffer.And of course any new art/development work I do will be posted here and Deviantart site. So uh…stay tuned I guess 😛

    Update me when site is updated
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